28th May 2008


Novacite Website

Endorsement of Bleank by Novacité business incubator of the Chamber of Commerce and industry of the city of Lyon.




Happy new year

January 2008


Best wishes for 2008 !


Centre de convention de Boston ( lieu du Siggraph 2006 )



New section: Articles

26th November, 2007


Cleack Article

We are pleased to announce the opening of our new Articles section!


This section is dedicated to covering certain aspects of our work and,  time permitting,  share our know-how.


Our first article is about one of our projects: Cleack.

Please have a glance at it to get an idea of the real-time rendering capabilities of our technology.

You may also visit our Gallery section to have a look at more screenshots taken from that project. 


More news about our completed projects will be posted regularly, so please check this section!




Finally some news!

11th July 2007


 Since May we have been working on 2 new projects still confidential though. Here some (reduced) snapshots to provide you with a foretaste of the masterpiece to come.


More details coming soon.


real time rendering for project 1

Real time rendering for the first project


Real time rendering for Projet 2

Real time rendering for the second project



Gallery Updated

6th April 2007


Our team of experienced scientists suggests you its results in terms of atmospheric effects.

Click here
to have a look.



Gallery Updated

26th March 2007


In the R&D gallery, a velvet shader has been added.



Gallery Updated

13th March 2007


Centre de convention de Boston ( lieu du Siggraph 2006 )

As many of you are interested in our development, we have created a new section in our gallery: R&D.


We’ll try to update the gallery every two weeks so that you can keep an eye on our evolution. All suggestions are welcome, feel free to contact us.


Happy new year

January 2007


Bleank’s team wishes you a happy new year 2007.


Centre de convention de Boston ( lieu du Siggraph 2006 )


Screenshot from the latest evolutions of the engine. Depth of Field in HDRI.


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